A clear project definition
VR in Education focuses on realistic formats that schools, universities, and institutions can deploy with clear learning goals, manageable equipment, and structured reflection.
A research-driven initiative examining practical VR use in learning environments, prioritizing deployable formats and meaningful educational outcomes over novelty.

VR in Education focuses on realistic formats that schools, universities, and institutions can deploy with clear learning goals, manageable equipment, and structured reflection.
VR only matters if it improves comprehension, attention, perspective-taking, or access. The project focuses on applications that serve teaching rather than merely showcasing technology.
Research / concept stage with a focus on pilot-ready formats and partnerships with educational organizations. Materials will expand as pilots are scoped and implemented.
Represent a school and looking for a concrete workshop? Explore our school programs, including the 90-minute Journey into Space.