Immersive learningResearch / pilots

VR in Education

A research-driven initiative examining practical VR use in learning environments, prioritizing deployable formats and meaningful educational outcomes over novelty.

VREducationPilot programs
Student using a virtual reality headset in an educational setting.
Practical immersive learning formats designed to make complex content vivid, memorable, and accessible.
What it is

A clear project definition

VR in Education focuses on realistic formats that schools, universities, and institutions can deploy with clear learning goals, manageable equipment, and structured reflection.

Why it matters

The rationale

VR only matters if it improves comprehension, attention, perspective-taking, or access. The project focuses on applications that serve teaching rather than merely showcasing technology.

Current stage

Status and next steps

Research / concept stage with a focus on pilot-ready formats and partnerships with educational organizations. Materials will expand as pilots are scoped and implemented.

Collaboration

Interested in this project?

Represent a school and looking for a concrete workshop? Explore our school programs, including the 90-minute Journey into Space.

Explore the programs